tag:blogger.com,1999:blog-59792653543773378872024-03-21T22:13:06.236-07:00Hit Adjacent AllyDevoted to pen and paper roleplaying games, particularly those related to the OSR and older editions of the World's Most Popular RPG.HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.comBlogger145125tag:blogger.com,1999:blog-5979265354377337887.post-89890615889797362252024-03-21T22:11:00.000-07:002024-03-21T22:11:45.764-07:00Antediluvia: The City-Repository of Xaccur (Overview)<div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>(I haven't placed this anywhere on the map yet - I'll have to find a quite excellent place to stick it. This settlement keeps with the theme of books in the campaign being very important.)</i></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span> The small city of Xaccur is a city where knowledge is the only commodity and secrets or rare books can make a person rich. Every powerful figure in the city has a coveted and rare collection of scrolls, books, tomes, librams, codices, and tablets (and other, even more obscure items that store information in some way, including ancient or even future technology). They all employ teams of learned people and teams of vagabonds and thieves (and occasionally these folks are the same) to locate and acquire, by any means, items of rarity and worth. Secrets and intrigue are also quite valuable to any lord of the city, as well as new magic.</span><br /></span></div><div style="text-align: justify;"><span><span><span style="font-family: Didact Gothic;"> Governmentally, Xaccur is a loose confederation of the most powerful people in the city, who usually govern by consensus, but all decisions are driven by each member's motivations and goals rather than fair governance. The city guard, sarcastically called Librarians by the common citizen, keep a form of order, but that order is often brutal and unjust, and enforcement tends to be at the whim of the head of the guard, or to further the ends of one of the leaders in the city. A position on the guard in Xaccur is a license to steal - and worse.</span></span><br /></span></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-13624581513456013552024-03-17T14:32:00.000-07:002024-03-17T14:32:36.237-07:00New S&W Spell: Circle of Nauseous Effect<div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b><u>Circle of Nauseous Effect</u></b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Spell Level: </b>Wizard 3</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Range: </b>120 feet</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Duration: </b>1d6 turns</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">This spell creates a powerful 15-foot radius protective circle around the center of the spell that gives creatures the nauseated condition if they enter the spell's area of effect, and the condition lasts for 2d4 rounds. Any creatures entering the area receive a saving throw to avoid the effects, but even on a successful save they are sickened for 1d4 rounds. </span></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-31453615715796915552024-03-17T12:36:00.000-07:002024-03-17T12:36:18.848-07:00Conditions for Swords & Wizardry<div style="text-align: justify;"><span style="font-family: "Didact Gothic";"><b><u>CONVERSION: Conditions for Swords & Wizardry</u></b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b><u>CONDITIONS</u></b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">These conditions are adapted from Pathfinder 1E. I have chosen to adapt conditions because I like giving names to rules functions to both help me codify them in play and give players a description of their characters' current state. It's one of my favorite things about 3.5/Pathfinder 1E, and I view it as one of the biggest innovations in game design at the time. They definitely help me during play., So, I have adapted them for S&W.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Blinded</b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">A blinded character cannot see. They are -2 to AC and lose any Dexterity bonus. All checks and activities relying on vision fail. Opponents are considered to have total concealment in combat (50% miss chance). To move faster than half speed, a Dexterity check is required at a -4 penalty, and if failed, the character falls prone.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Cowering</b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">A cowering character is frozen in fear, and can take no actions. They are -2 to AC, and lose their Dexterity bonus.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Dazed</b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Dazed characters are unable to act normally. They can take no actions, but they have no penalty to AC while defending themselves. The dazed condition typically lasts just 1 round.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Confused</b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Confused characters are mentally befuddled, and cannot act normally. They cannot tell the difference between ally and foe, treating all other characters as potential enemies. Allies attempting to cast beneficial spells must be treated as if they were enemy spellcasters and it might be necessary to subdue to confused character. On the subject's turn each round, roll 1d100 - <i>01-25:</i> Act normally. <i>26-50:</i> Do nothing but babble incoherently. <i>51-75:</i> Deal 1d8 points of damage + Strength modifier to self. <i>76-00:</i> Attack nearest creature. If a confused character can't act on an indicated action, he babbles incoherently.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Deafened</b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">A deafened character can't hear. They are -2 to initiative and fail all sound-based checks and activities automatically. They also have a 20% chance of spell failure due to not being able to correctly pronounce incantations when deafened, being essentially unable to hear themselves speak.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Entangled</b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">An entangled character is ensnared or caught in something, or their mobility is impeded otherwise. They may only move at half speed, and can't run or charge. They are -2 to attack, -4 to Dexterity, and suffer a 20% chance of spell failure from lack of full mobility and distraction.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Exhausted</b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">An exhausted character moves at half speed, and cannot run or charge. They are -6 to Strength and Dexterity. After 1 hour, an exhausted character moves up the scale to the fatigued condition.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Fascinated</b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">A fascinated character is entranced by a supernatural effect of some sort. They stand or sit quietly, paying attention only to the effect that entrances them. They are -4 to any check made as a reaction. Any potential threat to them allows a new save versus the effect, if one is allowed. Any obvious threat breaks the fascination effect, if the GM sees fit. An ally may shake a fascinated character free of the effect, if the GM allows, taking a full round. </span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Fatigued</b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">A fatigued character can't run or charge, is -2 to Strength and Dexterity, and doing anything that would normally cause fatigue in this condition moves the character into the exhausted condition. After 8 hours of rest the character is no longer fatigued.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Frightened</b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">A frightened character flees from the source of its fear as best it can. It may fight if unable to flee. They are -2 to attack, saves, and ability checks while frightened.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Grappled</b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">A character in the midst of grappling is considered grappled. They are -4 to Dexterity, -2 on attack rolls except for rolls pertaining to the grappling contest, and must make successful Dexterity checks in order to cast spells. They can't complete actions that require two hands, as at least one hand will be considered involved in fending off the other grappler.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Incorporeal</b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Incorporeal creatures are immune to nonmagical attacks, and take only half damage from magical weapons, spells, and supernatural effects. They take full damage from other incorporeal creatures or ectoplasm-based magic attacks.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Nauseated</b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Nauseated characters become extremely ill and suffer severe stomach distress. They are unable to attack, cast spells, or do anything requiring concentration. They may only move or defend themselves.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Panicked</b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Panicked characters must flee at top speed from the source of their fear. They have a 50% chance of dropping anything they are carrying. They will flee along a random path, and are -2 to saves and ability checks. If cornered, a panicked character cowers in fear and does not attack.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Paralyzed</b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">A paralyzed character is frozen in place, and cannot move or act. Dexterity and Strength are effectively 0, and the character is helpless. They may only take mental actions.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Prone</b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">A prone character lies on the ground. They are -4 to attack and cannot use ranged weapons other than a crossbow. They receive a +4 AC bonus against ranged weapons, but are -4 to AC in melee.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Shaken</b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Shaken characters are -2 to attack, saves, and ability checks.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Sickened</b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Sickened characters are -2 to attack, saves, damage, and ability checks.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Staggered</b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Staggered characters only move and attack at half speed.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Stunned</b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Stunned characters drop anything they are holding, can take no actions, and are -2 to AC. They lose any Dexterity bonus they may have.</span></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-73051169184050045282024-03-17T12:06:00.000-07:002024-03-17T12:06:37.038-07:00Two New S&W Spells: Serpentine Vestments and Garb / Unwilling Invasion of Minds<div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b><u>Serpentine Vestments and Garb</u></b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Spell Level: </b>Wizard 3</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Range: </b>30 feet</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Duration:</b> Special</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">This spell animates the wizard's robe, cloak, or other clothing, causing the fabric itself to come alive, extend from his body, and attack his enemies. It can be directed against one target per 5 levels of experience. Opponents who fail their saving throws are immediately considered grappled and automatically take 1d6 points of damage. This damage continues at the rate of 1d6 per round for as long as the wizard maintains his hold on the subjects. Treat the animated clothing as if it was the wizard for purposes of grappling. When a target breaks free of the animated clothing, the spell is broken against that character, but others are bound for as long as they remain in the grasp of the wizard. Alternatively, the wizard can choose to throw a grappled victim with this spell, launching them up to 1d3x10 feet away. They take falling damage accordingly.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b><u>Unwilling Invasion of Minds</u></b></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Spell Level: </b>Wizard 5</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Range: </b>Up to 1 mile radius</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Duration:</b> 1 minute</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">This spell allows the wizard to telepathically invade the minds of a group of people in an area to impart a message to them all at the same time, so that they all hear it at once. It is not a pleasant experience, causing discomfort and some pain to the listeners as their minds are telepathically linked to the caster for the duration of the spell. If a character hearing the wizard's message does not succeed on a saving throw, he is considered shaken. The spell lasts just one round, but it can cover a wide area, up to a 1 mile radius. All chosen characters within this area will hear the message. </span></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-42235727093203392782024-03-17T11:49:00.000-07:002024-03-17T11:49:56.686-07:00New S&W Class: Hexblade<span style="font-family: Didact Gothic;"><i>I peeled this off my old blog Antediluvian Witchery, circa 2011, via the Internet Wayback Machine. I was heavily into creating for S&W for my own campaign at that point, and here is the result of one hour's work at the laundromat (yes, I remember where I created this post - it also makes use of some house rules).</i></span><div><span style="font-family: Didact Gothic;"><br /></span></div><div><span style="font-family: Didact Gothic;"><b><u>Hexblade</u></b></span></div><div><span style="font-family: Didact Gothic;">The Hexblade is a warrior who dabbles in the black arts of sorcery. They are often found as servants to wizards, but just as often they are found delving into forgotten tombs, searching for forbidden lore. In the world of Antediluvia, Hexblades are feared and often reviled, and their reputations generally precede them.</span></div><div><span style="font-family: Didact Gothic;"><br /></span></div><div><span style="font-family: Didact Gothic;"><b>Prime Attributes:</b> Strength and Charisma. +5% experience if both scores are 13+.</span></div><div><span style="font-family: Didact Gothic;"><b>Hit Die: </b>1d6 + Con modifier at every level through 9th. Starting at 10th level, +2 hp per level and Con modifiers no longer apply.</span></div><div><span style="font-family: Didact Gothic;"><b>Armor/Shield Permitted: </b>Any armor, no shield.</span></div><div><span style="font-family: Didact Gothic;"><b>Weapons Permitted: </b>Any.</span></div><div><span style="font-family: Didact Gothic;"><br /></span></div><div><span style="font-family: Didact Gothic;"><b><u>Hexblade Class Abilities</u></b></span></div><div><span style="font-family: Didact Gothic;"><b>The Evil Eye:</b> A hexblade may curse any foe within line of sight. This curse imparts a -1 penalty to attack, damage, saves, and ability checks for 1 hour. It can only affect a target once in a 24-hour period. Targets get a saving throw to resist the effect, and if they save, the attempt is lost as if it was successful. Hexblades may use this ability once per day at levels 1-4, twice per day at levels 5-9, three times per day at levels 10-14, and four times per day at levels 15 and up.</span></div><div><span style="font-family: Didact Gothic;"><br /></span></div><div><span style="font-family: Didact Gothic;"><b>Resistance to the Dark Arts: </b>Hexblades are resistant to the sorcerous arts through their study of magic. They have learned basic countermeasures and what to watch for when wizards begin their work. They receive an additional saving throw bonus against spells equal to their Charisma bonus. If the GM decides that a spell is resisted by Charisma when having a Hexblade make a saving throw, consider his Charisma bonus doubled.</span></div><div><span style="font-family: Didact Gothic;"><br /></span></div><div><span style="font-family: Didact Gothic;"><b>Spells:</b> Hexblades learn wizard spells beginning at 6th level. Their self-imposed studies have taught them more than a few ancient secrets of sorcery by this time, and they will have mastered enough magical knowledge to begin putting it to use. The table below outlines the Hexblade's spell progression.</span></div><div><br /></div><div><table border="1" cellpadding="4" cellspacing="0" rules="GROUPS" style="background-color: black; break-inside: avoid; color: white; font-family: "Trebuchet MS", Trebuchet, sans-serif; font-size: 11px;"><tbody style="font-family: Georgia, "Times New Roman", serif;"><tr><td colspan="5" valign="TOP" width="100%"><div align="JUSTIFY"><span style="font-size: small;"><b>Hexblade Advancement Table</b></span></div></td></tr></tbody><tbody><tr valign="BOTTOM"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;"><u><b>Level</b></u></span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;"><u><b>XP Required</b></u></span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;"><u><b>Hit Dice</b></u></span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;"><u><b>Attack Bonus</b></u></span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;"><u><b>Saving Throw</b></u></span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">0</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1d6</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">+0</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">15</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">2</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">2,000</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">2d6</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">+0</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">14</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">3</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">4,000</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">3d6</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">+1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">13</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">4</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">8,000</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">4d6</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">+1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">12</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">5</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">16,000</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">5d6</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">+2</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">11</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">6</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">32,000</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">6d6</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">+2</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">10</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">7</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">64,000</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">7d6</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">+3</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">9</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">8</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">128,000</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">8d6</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">+3</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">8</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">9</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">256,000</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">9d6</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">+4</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">7</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">10</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">350,000</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">9d6+2</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">+5</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">6</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">11</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">450,000</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">9d6+4</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">+5</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">5</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">12</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">550,000</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">9d6+6</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">+6</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">5</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">13</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">650,000</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">9d6+8</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">+7</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">5</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">14</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">750,000</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">9d6+10</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">+7</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">5</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">15</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">850,000</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">9d6+12</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">+8</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">5</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">16</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">950,000</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">9d6+14</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">+8</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">5</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">17</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1,050,000</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">9d6+16</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">+9</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">5</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">18</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1,150,000</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">9d6+18</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">+10</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">5</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">19</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1,250,000</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">9d6+20</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">+10</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">5</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">20</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1,350,000</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">9d6+22</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">+11</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">5</span></div></td></tr></tbody></table><br /></div><div><table border="1" cellpadding="4" cellspacing="0" rules="GROUPS" style="background-color: black; break-inside: avoid; color: white; font-family: "Trebuchet MS", Trebuchet, sans-serif; font-size: 11px;"><tbody style="font-family: Georgia, "Times New Roman", serif;"><tr><td colspan="5" valign="TOP" width="100%"><div align="JUSTIFY"><span style="font-size: small;"><b>Hexblade Spell Progression Table</b></span></div></td></tr></tbody><tbody><tr valign="BOTTOM"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;"><u><b>Level</b></u></span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;"><u><b>1</b></u></span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;"><u><b>2</b></u></span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;"><u><b>3</b></u></span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;"><u><b>4</b></u></span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">2</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">3</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">4</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">5</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">6</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">7</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">8</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">9</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">10</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">11</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">12</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">-</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">13</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">14</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">2</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">15</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">2</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">16</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">2</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">2</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">17</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">2</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">2</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">2</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">18</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">3</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">2</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">2</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">1</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">19</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">3</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">3</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">3</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">2</span></div></td></tr><tr valign="TOP"><td bgcolor="#cccccc" style="color: black;" width="19%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">20</span></div></td><td bgcolor="#cccccc" style="color: black;" width="23%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">3</span></div></td><td bgcolor="#cccccc" style="color: black;" width="18%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">3</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">3</span></div></td><td bgcolor="#cccccc" style="color: black;" width="20%"><div align="CENTER"><span style="font-family: Garamond, serif; font-size: small;">3</span></div></td></tr></tbody></table></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-21295461295638903942024-03-17T11:32:00.000-07:002024-03-17T11:32:02.330-07:00I just found something amazing - my OLD BLOG<div style="text-align: justify;"><span style="font-family: Didact Gothic;">Using the Internet Wayback Machine, I just found my old blog Antediluvian Witchery, so I'm going to start pulling in material from there to add to this blog. One of the things I was hunting for in earnest was my conversion of the Hexblade class to Swords & Wizardry. I loved that class, and still do. Expect it here soon!</span></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-72978893889931224952024-03-17T07:58:00.000-07:002024-03-17T08:02:02.560-07:00New Monster: Dirge Pirate<div style="text-align: justify;"><b><u><span style="font-family: Didact Gothic;">Dirge Pirate</span></u></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Armor Class: </b>5</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Hit Dice: </b>3+3***</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Move: </b>120' (40')</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Attacks: </b>1 sword</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Damage: </b>1d8 </span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>No. Appearing: </b>0 (5d6)</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Save As: </b>F3</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Morale: </b>8</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Treasure Type: </b>H</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Intelligence: </b>11</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Alignment: </b>Chaotic</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>XP Value: </b>125</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"> <i>Monster Type:</i> Undead (Very Rare).<br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span> There are rumors along the eastern coast of Antediluvia of ghost ships whose crews ply the waters of the ocean to seek revenge on the living. Multiple tales tell of their origin and no one can be certain which of them is the true story. Pirates who operate out of the City of the Slave-Kings are especially fearful of attacks by these ghost ships, and often take holy men with them on their voyages to do whatever they can to defend against them.</span><br /></span></div><div style="text-align: justify;"><span><span style="font-family: Didact Gothic;"><span> In fact, Dirge Pirates are not just rumor - they are quite real. They appear much as they did in life, depending on the historical period and culture from which they arose, but at night they're surrounded by a sickly green luminescence and are clearly unnatural.</span><br /></span></span></div><div style="text-align: justify;"><span><span><span style="font-family: Didact Gothic;"> In combat, they have several abilities outside of combat they rely on, including the ability to <i>summon</i> rats. These rats are also ghostly, but statistically they are identical to giant rats. Dirge Pirates can summon 1d4 rats every 1d4 rounds.<br /></span></span></span></div><div style="text-align: justify;"><span><span><span><span style="font-family: Didact Gothic;"><span> Just seeing a Dirge Pirate is terrifying, and when characters see a group of Dirge Pirates for the first time in a 24 hour period, a saving throw vs. Rod/Staff/Spell must be made successfully or the character is panicked with fear for 1d3 rounds, and can take no offensive actions. He can only flee or stand still.</span><br /></span></span></span></span></div><div style="text-align: justify;"><span><span><span><span style="font-family: Didact Gothic;"><span><span> </span>Being struck by a Dirge Pirate's weapon or unarmed strike carries a chance the victim contracts a horrible supernatural disease. A save vs. Death Ray/Poison must be attempted each time a living creature is struck, at a -2 penalty, and failure means the disease takes hold in 1d6 days. Once the disease has taken hold, the infected character will instantly know where the Dirge Pirate ship is located if it still exists and will attempt to find it and join the crew at all costs, using deceit and subterfuge in service of this goal. The character will claim he hears a haunting song on the wind that guides him. At the end of a 3-day period after disease onset the sick character will die if another saving throw is not made (no penalty on this second save), and if the character dies he will turn into a Dirge Pirate over the course of the next 3d6 hours.</span><br /></span></span></span></span></div><div style="text-align: justify;"><span><span><span><span style="font-family: Didact Gothic;"><span><span> The ship of a group of Dirge Pirates appears as a lifeless derelict, barely seaworthy, floating on the ocean. Only when it is boarded will the crew begin to come to life, manifesting 1d3 rounds after a living character sets foot on deck. It is extremely rare for the crew to be manifested before the ship is boarded.</span><br /></span></span></span></span></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"> <i>Terrain: </i>Ocean, Coastal.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgblR9jaSZ7C2GLJlxbOSLQR1JLlIXsVnJq9Ah3hlj4Q-Su6XthUdWuSyuq35yYjboYzS1QUpKvDuQVLRC7vIK1hyphenhyphenQgDSSIQ2wnDU5Kx4tSM9QgSUDwxNfYDKdUAbBBkrcMJPA3cv5PONpQ_HQYjSKJYdCdr_9m8iHumw25nCxl9lv9SIqOQrBJ2AlVt0I/s800/creation%20(4).png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="800" data-original-width="640" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgblR9jaSZ7C2GLJlxbOSLQR1JLlIXsVnJq9Ah3hlj4Q-Su6XthUdWuSyuq35yYjboYzS1QUpKvDuQVLRC7vIK1hyphenhyphenQgDSSIQ2wnDU5Kx4tSM9QgSUDwxNfYDKdUAbBBkrcMJPA3cv5PONpQ_HQYjSKJYdCdr_9m8iHumw25nCxl9lv9SIqOQrBJ2AlVt0I/w320-h400/creation%20(4).png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Didact Gothic;">AI Generated Art</span></td></tr></tbody></table><br /><span style="font-family: Didact Gothic;"><br /></span></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-10074936885267167042024-03-10T21:09:00.000-07:002024-03-10T21:09:02.107-07:00Antediluvia: Nathulmog, City of the Changed (Overview)<div style="text-align: justify;"><span style="font-family: "Didact Gothic";"><i>(For Antediluvia, if you've been reading, I am on a quest to create unique Vancian fantasy cultures, taking inspiration from all kinds of things I stumble across while reading. I want to capture that sense of wonder that came over me while reading Cugel's adventures. I hope I'm nailing it! This particular small city isn't placed on the map yet.)</i></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span> </span>In Nathulmog, it is a law that each citizen be disguised in some way, whether by mask or magic. Their law is strict enough that no one should be seen in public in his or her true form, unless this true form is also passed off as a disguise, and each appearance is limited to but once per fortnight per disguise. Founded by a paranoid group of former criminals, who escaped their lives of immortality, Nathulmog was a place to begin anew. They were worried about their former comrades and commanders hunting them down to keep their trade secrets unknown, and so they subsequently built their society around the Law of Disguise.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"> Nathulmog is ruled by a council called the Shifted Convocation, a group of five men or women, since the original settlers of Nathulmog were five in number. All are welcome to visit, live, work, or trade, but even visitors must wear a new mask each day they are in the city. Upon becoming a citizen, which requires an oath to obey the Law of Disguise, the Shifted Convocation confers upon the new denizen of the city the ability to alter his appearance three times per day, as per the spell <i>disguise,</i> featured in the <i>Player's Guide to Alphatia</i> in the <i>Dawn of the Emperors: Thyatis and Alphatia</i> Gazetteer boxed set. A member of the Shifted Convocation will personally teach all new citizens how to use the spell (and the simplified way they teach it ensures success of learning, even with non-spellcasters, since they've become adept at using it exclusively to disguise themselves for centuries). A mask is still recommended since this spell can in fact be dispelled and the true appearance of the enchanted person revealed.</span><br /></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-65209822869822527482024-03-10T20:41:00.000-07:002024-03-10T21:11:30.466-07:00Antediluvia: The Mighty Men of Mo-ab (Overview)<div style="text-align: justify;"><i style="font-family: "Didact Gothic";">(Today, in church, I was inspired by a line from Isaiah 40, which in the King James describes the "mighty men of Moab." I changed the spelling a bit to weird-fantasy it up a little, and used an idea I had prior about a community to write up. This particular settlement has not been placed on the map yet. I think I'll save it for a hex crawl.)</i></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span> </span>Mo-ab is a town located deep in the wilderness, where all the inhabitants are eight to nine feet tall, but otherwise appear as any other human being. They use bronze more than any other metal, preferring its look and feel, and almost to a man their soldiers wear scale mail and wield hefty battle axes. Women do not serve as soldiers in this community, and instead take care of the homestead. If a male Mo-abite is not employed as a soldier, he will be a trader or a farmer.</span></div><div style="text-align: justify;"><span><span style="font-family: Didact Gothic;"> They worship the Nameless God, who is also worshipped in the city-state of Megiddo, even though they are not Megiddians. There is a legend the wise men of the town tell that suggests they do, however, have a common ancestor. This ancestor would be the Nephilim, a people born of human and angelic stock, who were also rumored to be giants.</span></span><br /></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-61776342735201346072024-03-05T19:48:00.000-08:002024-03-05T19:48:56.184-08:00New Monster: Mirage Eater<div style="text-align: justify;"><b><u><span style="font-family: Didact Gothic;">Mirage Eater</span></u></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Armor Class: </b>6</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Hit Dice: </b>3**</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Move: </b>120' (40')</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Attacks: </b>1 sword or 1 feeding</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Damage: </b>1d8 or 1d6 Wisdom</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>No. Appearing: </b>1d2 (1d6)</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Save As: </b>C3</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Morale: </b>8</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Treasure Type: </b>I</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Intelligence: </b>16</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Alignment: </b>Neutral</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>XP Value: </b>65</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"> <i>Monster Type:</i> Humanoid (Very Rare).<br /></span></div><div style="text-align: justify;"><span><span style="font-family: Didact Gothic;"><span> Mirage Eaters are a peculiar species of beings from another dimension that subsist solely on the dreams and subconscious thoughts of mankind. They appear human in many respects, except for the lankiness of their build, their deep gray skin, and their deep black eyes. At times, observers have said that they believe they can see the night sky sparkling with stars in the eyes of a Mirage Eater.</span><br /></span></span></div><div style="text-align: justify;"><span><span style="font-family: Didact Gothic;"> In combat, they will usually attack with the sword that all Mirage Eaters carry. It is a long, curved, wicked blade comprised of an alien black metal. They are immune to all illusions and <i>charm</i> effects, and any other spell that affects the mind and how the world around them is perceived. </span></span></div><div style="text-align: justify;"><span><span style="font-family: Didact Gothic;"><span> </span>They can also choose to feast on the subconscious thoughts of their opponent three times per day per victim. If a saving throw vs. Rod/Staff/Spell is failed by the target, they sustain 1d6 points of Wisdom damage (which will return at the rate of 1 per hour). If the target's Wisdom drops to 0, they are slain. For each point of Wisdom damage done, the Mirage Eater heals 3 hp, which can exceed its normal maximum (dropping back to normal maximum hp at the rate of 1 per hour if not lost in combat).<br /></span></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"> <i>Terrain: </i>Ruins.</span><br /></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW43aD3kRgjvU8Pk2nhfseA6FG32NQ6vBkBohNBMTmMqFrDzlB1qx49FTjp_RpvS6oaMeLugWBMiZ9iGNXnSp_NlVpvUp5No31AnWxXxj4wEBI2_xp7Yqi00AMSlYd6KX_Nm2VMJuKFMUHfYQeAUdVSzT3Rg0jyq57a9qnYVG4HioTdUccQ-nOQ8mJF5M/s640/creation%20(1).png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><span style="font-family: Didact Gothic;"><img border="0" data-original-height="640" data-original-width="512" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW43aD3kRgjvU8Pk2nhfseA6FG32NQ6vBkBohNBMTmMqFrDzlB1qx49FTjp_RpvS6oaMeLugWBMiZ9iGNXnSp_NlVpvUp5No31AnWxXxj4wEBI2_xp7Yqi00AMSlYd6KX_Nm2VMJuKFMUHfYQeAUdVSzT3Rg0jyq57a9qnYVG4HioTdUccQ-nOQ8mJF5M/w320-h400/creation%20(1).png" width="320" /></span></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Didact Gothic;">AI Generated Art</span></td></tr></tbody></table><br /><span style="font-family: Didact Gothic;"><br /></span></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-12489315449672872232024-03-04T20:29:00.000-08:002024-03-04T20:40:43.756-08:00New Monster: Ruby Goblin of Rime<div style="text-align: justify;"><b><u><span style="font-family: Didact Gothic;">Ruby Goblin of Rime</span></u></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Armor Class:</b> 7</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Hit Dice: </b> 1* (S)</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Move:</b> 90' (30')</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Attacks: </b> 1 spear or swarm (see below)</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Damage:</b> 1d6 or see below</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>No. Appearing:</b> 2d10 (6d12)</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Save As:</b> F1</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Morale:</b> 6</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Treasure Type:</b> (R) C</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Intelligence:</b> 9</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Alignment:</b> Chaotic</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>XPV: </b>13</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"> <i>Monster Type: </i> Humanoid (Rare).<br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span> </span>The Ruby Goblins are a peculiar species of small bright-red-skinned ugly humanoids that live exclusively in the caves along the coast of Rime, especially near the mouths of the rivers that cut through this land. They are barbaric, tribal, and subsist on what they can wrest from the land and take from others.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span> When encountered as a large group, Ruby Goblins will cluster together and swarm over opponents. It takes five Ruby Goblins to attempt a swarm attack. The opponenent must make a saving throw vs. Paralysis/Turn to Stone with a -1 penalty for each Ruby Goblin over five that is involved in the swarm, to a maximum of -5. Ten Ruby Goblins can fit inside a 10'x10' space. </span></span><span style="font-family: "Didact Gothic";">If the save is failed, the victim takes 1d4 damage plus 1 per Ruby Goblin in the swarm (to a maximum of +10), and they are held prone on the ground (the penalty for the amount of Ruby Goblins in the swarm is larger than the penalty to saves for being prone, so this penalty is used). The process repeats the next round until the character breaks free with a successful saving throw. Ruby Goblin swarms can be broken apart by attacks from the outside that reduce their numbers to below five.</span></div><div style="text-align: justify;"><span><span style="font-family: Didact Gothic;"> <i>Terrain:</i> Open, River, Cavern.</span><br /></span></div><div style="text-align: justify;"><span><span style="font-family: Didact Gothic;"><br /></span></span></div><div style="text-align: justify;"><span><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3VYdW2Cz01589HN-ftlZ8DYpMNa1pusAG1nULTOObMQViJZzV42U1Ari9IUC8eCchRDcB-hJffR5cYO0O_H4RYo7lFBIX7gcU-s3agqyeoCH_GHJDeCvmfO8YyRVUJyMzMcCS_SMXHx47USeOq9Th9_sBaivC1ZmOxe5jNLsDKaymdzXLswS7H8I3AgM/s640/creation.png" style="margin-left: auto; margin-right: auto;"><span style="font-family: Didact Gothic;"><img border="0" data-original-height="640" data-original-width="512" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3VYdW2Cz01589HN-ftlZ8DYpMNa1pusAG1nULTOObMQViJZzV42U1Ari9IUC8eCchRDcB-hJffR5cYO0O_H4RYo7lFBIX7gcU-s3agqyeoCH_GHJDeCvmfO8YyRVUJyMzMcCS_SMXHx47USeOq9Th9_sBaivC1ZmOxe5jNLsDKaymdzXLswS7H8I3AgM/w320-h400/creation.png" width="320" /></span></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Didact Gothic;">AI Generated Art</span></td></tr></tbody></table><br /><span style="font-family: Didact Gothic;"><br /></span></span></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-23943001510160413302024-03-03T22:09:00.000-08:002024-03-04T06:40:18.162-08:00Antediluvia: The City-State of Hagia Triadha, the City of Falling Coins (Basic Overview)<div style="text-align: justify;"><span style="font-family: "Didact Gothic";"> </span><span style="font-family: "Didact Gothic";">On the coast of the land of Evech lies Hagia Triadha, a port at the mouth of a river that flows into the mountain range called the Eiglophian Spur. The land of Evech is fairly peaceful, protected by those mountains almost completely from the rest of the Antediluvian world. Hagia Triadha itself is one of the most egalitarian city-states in the known world, due to being a port city, and being governed by a council that votes by majority. All sorts of humans are encountered here, from cultures across the land, and it is a quite tolerant place with fair laws and adequate representation of the major religions of other cities. </span><span style="font-family: "Didact Gothic";">This all flows from Hagia Triadha's focus on trade. Most trade comes from the north, down the coast from the cities of the north like Uzuldaroum, Megiddo, Kanaan, and the City of the Slave-Kings. Some trade also enters the city along the coast to the south from the interior of Khapura and the Yezidee Tribelands. Along with commerce comes a melting pot culture, with innovations from all throughout Antediluvia being adopted here. </span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span> </span>It could be an excellent base for a group of adventurers, with plenty of unexplored jungle around the city, the Eiglophian Spur being passable by traveling through them or to the north or west around them, and then on into even more unexplored country in Khapura or the nameless expanse to the north around Harmala Deep. The giant, miles-wide fissure in the continent called the Weird-crack lies to the west as well, and calls explorers to its depths to explore on a regular basis. It is rumored that the Weird-crack connects via miles of caverns and tunnels to the area underneath the Obsidian Throne and the Necropolis of Voor, as well as the areas below Taltun and The Spear, and continues far to the north where the mountains The Horn, Loshama, and the Mountain of the Spider dominate the landscape, forming a completely alternate world below the surface</span>.</div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-49298534126352457342024-02-29T10:56:00.000-08:002024-02-29T10:56:54.281-08:00Antediluvia: Still More Books for the Campaign<div style="text-align: justify;"><span style="font-family: "Didact Gothic";">As you may have guessed, these posts are more for me, logging ideas for the Antediluvia campaign I'm planning. As time goes on, more gameable items will appear. But if this sparks ideas for you, then it's had a great secondary effect.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><u><b><span style="font-family: Didact Gothic;">More Books for the World of Antediluvia</span></b></u></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><span style="font-family: Didact Gothic;">The Book of Azathoth</span></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Content: </i>Signing your name inside this book in blood forfeits your soul in return for power.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Value:</i> 10,000</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><span style="font-family: Didact Gothic;">The Book of Eibon</span></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Content: </i>Details of the life of the wizard Eibon, formulae for slaying otherworldly horrors.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Value:</i> 5,000</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><span style="font-family: Didact Gothic;">The Book of Iod</span></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Content: </i>Contains details about the wizard Iod.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Value:</i> 1,000</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><span style="font-family: Didact Gothic;">Alaeno Fragments</span></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Content: </i>Translations of some of the books of the alien Great Library of Alaeno.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Value:</i> 5,000</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><span style="font-family: Didact Gothic;">Sathlathae</span></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Content:</i> A collection of formulae related to the ancient god Ubbo-Sathla.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Value:</i> 3,000</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><span style="font-family: Didact Gothic;">Cult of Ghouls</span></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Content:</i> Black magic, the uses of the dead in sorcery.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Value:</i> 7,000</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><span style="font-family: Didact Gothic;">Mysteries of the Worm</span></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Content:</i> Ancient sorcery from the Necropolis of Voor.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Value:</i> 6,000</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><span style="font-family: Didact Gothic;">Dhol Chants</span></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Content: </i>Semi-mythical collection of eight chants attributed to the people of Leng.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Value:</i> 2,000</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><span style="font-family: Didact Gothic;">The Eltdown Shards</span></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Content: </i>All that is known of these is that the 19th shard has instructions for summoning the Warden of Knowledge.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Value: </i>3,000</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><span style="font-family: Didact Gothic;">G'harne Fragments</span></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Content: </i>Shards of black obsidian that chronicle the history of the pre-human city of G'harne.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Value:</i> 800</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><span style="font-family: Didact Gothic;">The King in Yellow</span></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Content:</i> A book about a supernatural figure in Carcosa linked to the Yellow Sign.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Value: </i>2,000</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><span style="font-family: Didact Gothic;">On the Sending Out of the Soul</span></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Content: </i>Astral projection.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Value:</i> 700</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><span style="font-family: Didact Gothic;">Parchments of Pnom</span></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Content: </i>Detailed lineage of ancient gods.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Value: </i>500</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><span style="font-family: Didact Gothic;">The Rules of Ruin</span></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Content: </i>About a messiah of destruction.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Value: </i>400</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><span style="font-family: Didact Gothic;">Revelation of Gla'aki</span></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Content: </i>Written by a cult of undead worshippers, 11 volumes, about the worship of the forgotten god Gla'aki.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Value:</i> 3,000</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><span style="font-family: Didact Gothic;">Seven Cryptical Books of Hsan</span></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Content: </i>Unkown, assumed to be secrets of ancient technology and sorcery.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Value: </i>10.000</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><span style="font-family: Didact Gothic;">Tarsioid Psalms</span></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Content: </i>Attributed to a pre-human primate-type people, otherwise unknown.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Value: </i>2,000</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><span style="font-family: Didact Gothic;">Testaments of Carnamagos</span></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Content: </i>Chronicles of great sorcerers of old, the history of demons, spells to call up, control, and dismiss otherworldly entities.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Value: </i>9,000</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><span style="font-family: Didact Gothic;">Compendium of Paroul</span></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Content: </i>Hidden on the third planet from the star Srendix and crafted from diplodocus hide, tells of old magic.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><i>Value: </i>15,000</span></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-70812584046080325142024-02-28T07:55:00.000-08:002024-02-28T07:55:01.898-08:00Antediluvia: More Books in the Campaign<div style="text-align: justify;"><span style="font-family: "Didact Gothic";">Here are more books I've titled and lifted from other works ahead of time for discovery in the campaign, if needed.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Korak Tome</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Binding the Swarm</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">A Deal with Devils</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Call of the Void</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The All-Knowing Tome</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Journal of Sindra</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Yillian Grimoire</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Mnemotical Magic</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Howling</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Alchemy of the Flesh</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Trials of the Forsaken</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Killing the Unseen</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Tale of the Soul</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">An Endless Litany</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">A Treatise on Peculiar Mischief</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Codex of the Anointed</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Bargains of the Underworld</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Lucid Dreaming: A Better Awakening</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Covenants of Blood</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Rules of Death</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Orders of the Underworld</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Paradoxomicon</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Pillars of the World</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Dreams</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Journal of Zhelim Alasam</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Convergence of the Seventeen Orbs</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Three Steps to Godhood</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Chimaeramancy</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The One that Loves Inside the Walls</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Nefarious Codex</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Ballad of the Laughing King</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Moving Stars</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Compendium of Unreality</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Infinite Diary</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Necrologicon</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Interpretations of the Ancestors</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Miscellanea Pyrologica</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Manual of the Protection of Sacred Life</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Mirror of Smoke</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Umbral Tome</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Book of the Gods</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Black Book of the Skull</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Summonings of Chor-Tal</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Black Rituals of Koth-Serapi</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Seven Cryptical Books of H'san</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Testament of Carnamagus</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Parchments of Nom</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Ghol Nigral</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">On the Sending Out of the Soul</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Chronicle of Nath</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Clay Cylinders of Kadethron</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Song of Yest</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Iron-Bound Book of Skelos</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Fourth Book of Occult Philosophy</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Book of Abramelin the Mage</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Five Books of Mystery</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Secret Doctrine</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Seven Sermons to the Dead</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Emerald Tablet</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Occult Anatomy of Man</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Four Books of Segerus</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Theory and Practice of the Philosopher's Stone</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Cosmic Doctrine</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Handbook of the Rituals of Lemuria</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Grimoire of Rapid Learning by Magic</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Eleven Lessons in the High Magical Arts</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Buckland's Book for Spirit Communication</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Chaos Magic for Liber Null</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">A Grimoire of Hidden Gods</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Finding the Way to Carcosa</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Book of Sarnoch</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Seven Volumes of Kasar</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Book of K'yog</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Nightbook</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Ritualistic Practices of Bygone Cults</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Scrolls of Gurath</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Blood Rituals of Non Amya</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Lamentations of Sheol</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Chronicles of Thrang</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Zhou Texts</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Unspeakable Cults</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Black Rites</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Ars Magna</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Book of Dzyan</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Book of Hidden Things</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Cabala of Saboth</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Clavis Alchimiae</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">On the Eating of the Dead in the Tomb</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Key of Wisdom</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Marvells of Science</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Soul of Chaos</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">The Tablets of Nhing</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">As you can see I've lifted many from literature, so-called grimoires of our own world, and from works of fiction. Time is malleable with magic involved, and so is inter-dimensional travel, so why should they not show up in Antediluvia?</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">...more to come...</span></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-28964924263857336862024-02-27T07:33:00.000-08:002024-02-27T07:33:07.072-08:00Antediluvia: The Role of Books in the Campaign <span style="font-family: Didact Gothic;"> </span><span style="font-family: Didact Gothic;">In the Antediluvia campaign, books, codices, scrolls, information crystals, info-tech (yes, some alien technology has been found and copied in the campaign by various societies), as well as research, all play a vital part. Information is power, as has been said. It is quite useful in a world as dangerous and with as many strange customs as the Earth of Antediluvia to have along a historian, amateur or otherwise, in an adventuring group. In fact, I'll be adapting classes from <i>Sages and Specialists</i>, part of the 2nd Edition DMGR series, to BECMI, for just this purpose.</span><div><span style="font-family: Didact Gothic;"><span> Players should always pay attention to books and information found, for often they will hold the key to surviving some event or place. Books should be rescued (whether bought or stolen) to line the walls of wizards' libraries, for their information will be vital in constructing new spell formulae. Bonuses may be derived from the proper subject material. All books found will be detailed with title, subject matter, and relative value, and counted as treasure worth XP in the campaign. Not all books are magical, but all books might inform magic - that's how the wizard or priest should think.</span><br /></span></div><div><span><span style="font-family: Didact Gothic;"><span> Below is a list of magical books, occult works, and other interesting material (and many are derived from real world occult titles - assume they've been snatched out of time by wizards of contemporary Antediluvia to learn their knowledge). When encountered in the campaign, care will be taken to select appropriate or new spells to be encountered in magical works, or other benefits according to subject matter. A numerical value is assigned to each, which is their value in GP and also in XP. Note that I've lifted a lot of these from various sources, real or otherwise.</span><br /></span></span></div><div><span><span><u><b><span style="font-family: Didact Gothic;"><br /></span></b></u></span></span></div><div><span><span><u><b><span style="font-family: Didact Gothic;">List of Books in Antediluvian Campaigns (by no means is this complete):</span></b></u></span></span></div><div><span><span><u><span style="font-family: Didact Gothic;"><br /></span></u></span></span></div><div><span><span><b><span style="font-family: Didact Gothic;">The Book of Soyga</span></b></span></span></div><div><span><span style="font-family: Didact Gothic;"><i>Content: </i>Incantations, astrology, demonology, and a genealogy of celestial beings.</span></span></div><div><span><span style="font-family: Didact Gothic;"><i>Value:</i> 1,000</span></span></div><div><span><span><span style="font-family: Didact Gothic;"><br /></span></span></span></div><div><span><span><b><span style="font-family: Didact Gothic;">The Picatrix</span></b></span></span></div><div><span><span style="font-family: Didact Gothic;"><i>Content:</i> Includes formulae to prevent someone from leaving a city, as well as other magical spells.</span></span></div><div><span><span style="font-family: Didact Gothic;"><i>Value: </i>1,500</span></span></div><div><span><span><b><span style="font-family: Didact Gothic;"><br /></span></b></span></span></div><div><span><span><b><span style="font-family: Didact Gothic;">The Grand Grimoire</span></b></span></span></div><div><span><span style="font-family: Didact Gothic;"><i>Content:</i> How to enslave demons, necromantic rituals.</span></span></div><div><span><span style="font-family: Didact Gothic;"><i>Value: </i>3,000</span></span></div><div><span><span style="font-family: Didact Gothic;"><br /></span></span></div><div><span><b><span style="font-family: Didact Gothic;">The Black Pull</span></b></span></div><div><span style="font-family: Didact Gothic;"><i>Content:</i> Penned by a soldier nursed back to health inside an ancient pyramid after being the sole survivor of a battle. Instructions for making amulets and talismans to control demons, compel truth, and destroy enemies.</span></div><div><span style="font-family: Didact Gothic;"><i>Value:</i> 1,000</span></div><div><span style="font-family: Didact Gothic;"><br /></span></div><div><b><span style="font-family: Didact Gothic;">The Necromancer's Manual</span></b></div><div><span style="font-family: Didact Gothic;"><i>Content:</i> Demonology and necromancy, illusions, mind-control, future sight. Includes methods to create a Mirror of Lilith, a device to see the future.</span></div><div><span style="font-family: Didact Gothic;"><i>Value:</i> 5,000</span></div><div><span style="font-family: Didact Gothic;"><br /></span></div><div><b><span style="font-family: Didact Gothic;">The Galdabrok</span></b></div><div><span style="font-family: Didact Gothic;"><i>Content:</i> 47 spells relying on the use of staves and talismans. Healing, protection, cures for ailments, catching thieves, winning legal battles, causing debilitating flatulence, and killing someone's animals.</span></div><div><span style="font-family: Didact Gothic;"><i>Value:</i> 8,000</span></div><div><span style="font-family: Didact Gothic;"><br /></span></div><div><b><u><span style="font-family: Didact Gothic;">Undeveloped titles:</span></u></b></div><div><span style="font-family: Didact Gothic;">The Amber Room</span></div><div><span style="font-family: Didact Gothic;">Witchmongers</span></div><div><span style="font-family: Didact Gothic;">Entropia</span></div><div><span style="font-family: Didact Gothic;">Golden Armor of Nilnamur</span></div><div><span style="font-family: Didact Gothic;">Solvents Versal and Universal</span></div><div><span style="font-family: Didact Gothic;">De Orbis Malifax</span></div><div><span style="font-family: Didact Gothic;">Perversions of the Mind</span></div><div><span style="font-family: Didact Gothic;">Thunder of the Gods</span></div><div><span style="font-family: Didact Gothic;">Seven Forbidden and Hidden Tomes of the Unknown</span></div><div><span style="font-family: Didact Gothic;">The Mysteries of True Form</span></div><div><span style="font-family: Didact Gothic;">On the Discovery of Changelings</span></div><div><span style="font-family: Didact Gothic;">Permutations of the Elements</span></div><div><span style="font-family: Didact Gothic;">Tome of Ignored Prophecies</span></div><div><span style="font-family: Didact Gothic;">The Way of All Flesh</span></div><div><span style="font-family: Didact Gothic;">History of Demons & Wizards</span></div><div><span style="font-family: Didact Gothic;">Practical Mortis</span></div><div><span style="font-family: Didact Gothic;">Monstrous Philosophies</span></div><div><span style="font-family: Didact Gothic;">Cursed Idols and Relics of the Deserts</span></div><div><span style="font-family: Didact Gothic;">The Book of Uncommon Law</span></div><div><span style="font-family: Didact Gothic;">Monstrous Races</span></div><div><span style="font-family: Didact Gothic;">Incredible Creatures and How to Kill Them</span></div><div><span style="font-family: Didact Gothic;">The Black Fleet</span></div><div><span style="font-family: Didact Gothic;">Blades of the West</span></div><div><span style="font-family: Didact Gothic;">Demigods of the Outer Planes</span></div><div><span style="font-family: Didact Gothic;">The Glass Citadel</span></div><div><span style="font-family: Didact Gothic;">Ministers of the Red</span></div><div><span style="font-family: Didact Gothic;">Stellar Alignments and Conjunctions</span></div><div><span style="font-family: Didact Gothic;">Dark Monologues</span></div><div><span style="font-family: Didact Gothic;">The Signature of All Things</span></div><div><span style="font-family: Didact Gothic;">Philosophy of a Natural Magic</span></div><div><span style="font-family: Didact Gothic;">Wisdom of the Ages</span></div><div><span style="font-family: Didact Gothic;">Hidden Treasures of the Ancients</span></div><div><span style="font-family: Didact Gothic;">Paradoxes of the Highest Science</span></div><div><span style="font-family: Didact Gothic;">The Secret Teachings of All Ages</span></div><div><span style="font-family: Didact Gothic;">Way of Power</span></div><div><span style="font-family: Didact Gothic;">Knowledge of the Higher Worlds and Its Attainment</span></div><div><span style="font-family: Didact Gothic;">The Age of Fire & Graves</span></div><div><span style="font-family: Didact Gothic;">A Dweller on Two Planets</span></div><div><span style="font-family: Didact Gothic;">Defining Chaos</span></div><div><span style="font-family: Didact Gothic;">The Entrance to the Temple of Wisdom</span></div><div><span style="font-family: Didact Gothic;">Ancient and Modern Initiation Rites</span></div><div><span style="font-family: Didact Gothic;">Cosmo-conception</span></div><div><span style="font-family: Didact Gothic;">Mutterings of a Mystic</span></div><div><span style="font-family: Didact Gothic;">Teachings of An Initiate</span></div><div><span style="font-family: Didact Gothic;">The Book of the Damned</span></div><div><span style="font-family: Didact Gothic;">History of Evil</span></div><div><span style="font-family: Didact Gothic;">Fragments of a Forgotten Faith</span></div><div><span style="font-family: Didact Gothic;">The Book of Giants</span></div><div><span style="font-family: Didact Gothic;">The Vampire, His Kith and Kin</span></div><div><span style="font-family: Didact Gothic;">The Book of Werewolves</span></div><div><span style="font-family: Didact Gothic;">The Book of Ceremonial Magic</span></div><div><span style="font-family: Didact Gothic;">The Writings of Elder Gandarsen</span></div><div><span style="font-family: Didact Gothic;">Dark Heart: Lore of Life</span></div><div><span style="font-family: Didact Gothic;">Under the Silver Moon</span></div><div><span style="font-family: Didact Gothic;">The Final Dawn</span></div><div><span style="font-family: Didact Gothic;">The Glorious Ooze</span></div><div><span style="font-family: Didact Gothic;"><br /></span></div><div><span style="font-family: Didact Gothic;">...more to come...</span></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-75060638903058321882024-02-26T21:43:00.000-08:002024-03-04T06:40:36.992-08:00Antediluvia: The City-State of Megiddo, the Iron Wall of Spears (Overview)<div style="text-align: justify;"><span style="font-family: Didact Gothic;"> Located just north of where the River of the Nameless God and the Hoshama Watercourse meet, Megiddo stands shining. Its outer walls are constructed of tan stone flecked with gold and quartz, and they sparkle dramatically in the sunlight, even at a great distance. When citizens of Megiddo arrive home, they speak of the sparkling stone with relief as being the first sign of safety upon returning from the dangerous wilderness of Antediluvia.</span></div><span style="font-family: Didact Gothic;"></span><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span> The city-state of Megiddo is run by the priesthood of the Nameless God, a benevolent deity that encourages kindness and fairness. This does not stop the priesthood from becoming occasionally corrupted by politics and power, but the devout priests that hold fast to the Nameless God's teachings are almost impossible to sway from an honest path. For this reason, Megiddo is looked upon as an excellent place to live, and the city has grown exponentially, and so has the settlement of immigrant people outside the city walls that are largely responsible for farming the land and herding animals that feed the populace. More people arrive weekly to live near the city, or in it. They are always welcomed with open arms as long as they are not afraid to work.</span><br /></span></div><div style="text-align: justify;"><span><span style="font-family: Didact Gothic;"><span> The leader of the priesthood, and overall ruler of Megiddo, is called the Ecclesiast. He interprets the holy writings of the Nameless God, sets down laws to be followed by the populace, and has a team of priests to see to day-to-day business with a level of detail rivaling the strictest of bureaucracies. However, he is fair and just. If he is found to be unfair or unjust, he can be replaced with a vote of no-confidence from the priesthood. He works miracles, as do the other trained priests, and divine magic is a somewhat commonplace, but always amazing, sight within the city. The priests of the Nameless God are some of the only users of magic in the world of Antediluvia that aren't corrupted and twisted by their use of magic, since it comes from a benevolent source of power. Most other wizards and priests of Antediluvia traffic with dark powers rather than powers of light.</span><br /></span></span></div><div style="text-align: justify;"><span><span><span><span style="font-family: Didact Gothic;"> Every seven days, all activity in and around the city ceases, and a day of rest is taken. This serves both to refresh workers and to give them a day to worship the Nameless God in peace. If someone chooses to work, they may be reprimanded or asked to come to the temple to worship, but nothing more severe than that will happen. There is a bit of social pressure to attend temple, but it's always couched in positivity and not ostracism. However, other faiths are not allowed in the city, and the worship of other gods is strictly forbidden. No temples to other gods exist here, and would be destroyed if they were built. If the priesthood finds out about the worship of another god in the city, they will take up arms against the offenders, and they will be driven from the city, and hunted in the wilderness until they are destroyed. One of the tenets of the Nameless God is that no other god shall be worshipped in Megiddo, and so offense runs deep when it happens. Dark gods are especially hated, and extra attention is paid to anyone rumored to belong to the cult of a dark god.</span></span><br /></span></span></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-90423476172364533932024-02-26T12:55:00.000-08:002024-03-04T06:40:53.999-08:00Antediluva: The Technocracy of Taltun, City of Sages and Libraries (Overview)<div style="text-align: justify;"><span style="font-family: "Didact Gothic";"> </span><span style="font-family: "Didact Gothic";">At the center of the mountain range called the Spear, within its circle of peaks, lies a lone mountain, atop which is located Taltun, a technocracy run by sages, wizards, and engineers. The only access to the city is through the Fell Pass on the northeast side of the Spear, or along the river that flows through the north side of the mountains from Lake Kharad in the land of Khemish. A long stair, carved into the mountain itself, winds around and around the peak all the way to the top, right to the gates of the city.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span> The Sages of Taltun rule the city and its environs by council and this council is called the Synod. The Synod rules by majority, and there are nine members, three each from the Sages, the Wizards, and the Engineers. They vote their conscience and not to defend their respective corners of government, but in the case of a three-way tie, they will consult with an other-planar entity, chosen randomly, and communed with via magic. They accept whatever the entity says as their final vote. This happens only rarely, and only in very contentious matters.</span><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span><span> The city and surrounding lands themselves are quite peaceful, appearing at first, upon approaching the mountain, as an agrarian society. Only occasionally, however, will a farmer be seen in the fields. What visitors will see in the fields, rather than humans, are golems, automatons, and constructs of every imaginable type and application. All the agriculture around the base of the mountain is entirely performed by these constructs, at every stage from planting to harvest to market.</span></span> Once visitors have made it to the great stair circling up the mountain, they'll notice that almost all they counter will be automatons of some sort, on errands, delivering messages, and doing all sorts of other jobs. They'll notice great floating barges moving grain, and great harvesters taking off crops in the fields down below. Even the city gates are guarded by golems, and they comprise the city guard as well.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span> Inside the city, humans have their choice of leisure activity, unless they're overseeing the golems and constructs, and there are quite a few people devoted to this effort. However, the nobility and land-owning citizens are free to do what they wish since all of their work except for intellectual pursuit and pleasure have been automated in some way. The Sages are free to research the universe, the Wizards are free to create new spells and new methods of making constructs, and the Engineers are free to create new technological wonders.</span><br /></span></div><div style="text-align: justify;"><span><span style="font-family: Didact Gothic;"><span> Not all the constructs and machines in the city are magical, although many are. The Engineers are masters of forgotten ancient technology, and they guard its secrets very closely. Some of the technology is rumored to have been recovered from the Necropolis of Voor or encountered on other worlds, although the Engineers insist that is simply a rumor and that they have created all of their weird wonders on their own. Chief among their inventions is the transportation system that is used within the city, called Telebeams. They work simply by stepping onto a small platform, wherever a platform is located, and speaking the destination. After a flicker of light, the person using the Telebeam disappears and then appears at their destination, assuming the Telebeam is working. If it's not working at the destination, the user goes nowhere. This technology is a very closely guarded state secret of the Engineers, and not even the Wizards or Sages know exactly how it works.</span><br /></span></span></div><div style="text-align: justify;"><span><span><span><span style="font-family: Didact Gothic;"> Any imaginable sort of construct, for any purpose, is able to be found or commissioned here. There is no limit to the wonders of Taltun. Adventurers can find ample employment by the different groups in the city to locate components, materials, or information, including items and artifacts. A Sage, Wizard, or Engineer in need is an easy way to line adventurers' pockets, but it is never without danger. The knowledge these rulers seek is almost always in a dangerous or unexplored location, long forgotten by all but those hunting it, and their reasons for seeking it are not always altruistic.</span></span><br /></span></span></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-63150225979062335832024-02-25T14:46:00.000-08:002024-03-04T06:41:11.319-08:00Antediluvia: The City-State of Ho-Olhed, City from Beyond the Stars (Overview)<div style="text-align: justify;"><span style="font-family: Didact Gothic;"> Just south of the Urud River and north of the mountains called The Scales of Ohtar, and at the western edge of the known world in the region of Imrur, lies the city-state of Ho-Olhed. It is a wild, strange place, with alien customs and a strange religion. The people of Ho-Olhed are light-skinned and light-haired, but their bodies are entirely covered in green tattoos that they begin to receive at the age of 12. The subject content of the tattoos is highly individual, but the custom is that by the age of 20 a citizen's body must be entirely covered, even the face, eyelids, and other unmentionable sensitive parts of the body. Olhedians wear only green in various shades, and it is illegal within the city, unless a visitor, to wear any other color. Green is the sacred color of the Olhedian god, Olo-gomi. Olo-gomi is not just a god, but the living ruler of the city.</span></div><span style="font-family: Didact Gothic;"></span><div style="text-align: justify;"><span><span style="font-family: Didact Gothic;"> Olo-gomi's main concern is the spiritual purity of his worshippers. He teaches that spiritual impurity is contagious, much like a disease, and any contact with impure ideas or substances or the dead can taint the soul of a person. If someone is ritually unclean, and comes into contact with someone who is purified, that purification is null and void, and the previously clean person must be cleansed again. Only a blood sacrifice will wash away spiritual taint, done in the name of Olo-gomi. These are performed in the temple at the center of Ho-Olhed where Olo-gomi lives. The type of impurity determines what sort of sacrifice must be made, from animals as small as a pigeon to a human being for the gravest of sins. When a human must be sacrificed, criminals or war captives are used, since the ritual is said to purify both the unclean person and the sacrificial person at the same time (in this way criminals atone for their sins and enemy soldiers do something good for their captors). The sacrifice itself is usually done by burning the animal or person alive on a pyre, bound if necessary to prevent escape from the flames. Visitors must take utmost care in this city lest they run afoul of the long list of sacrifice-inducing sins. Ignorance is no defense where Olo-gomi is concerned.</span></span><br /></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-8434098876757311702024-02-25T12:01:00.000-08:002024-03-04T06:41:34.702-08:00Antediluvia: The City-State of Nilkka Senggu, the Green Wall (Overview)<div style="text-align: justify;"><span style="font-family: "Didact Gothic";"> </span><span style="font-family: "Didact Gothic";">On the southern coast of tropical Nog, on the western side of the strait called The Pillar of Karthage, lies the city-state of Nilkka Senggu. The citizenry of the city are a docile lot, quite peaceful overall, but the reasons for that will be revealed below. The citizens are made up of two former tribes of the area, the Nilkkites and the Senggites. The Nilkkites are tall, nearing seven feet in height, with uniformly white hair and dark skin. They wear traditional dress consisting of robes tied at the waist with colored leather belts, and wear stylish hats that advertise their social positions. The Senggites are smaller, no more than five feet in height, with various hair colors from black to red to brown, and have a medium skin tone. </span><span style="font-family: "Didact Gothic";">They also have traditional dress, consisting of three principal colors - blue, purple, and orange. Leggings and tunics are worn in all colors, but their boots or footwear are always orange. They have also adopted the practice of the Nilkkites of wearing certain styles of hats to advertise their status. </span><span style="font-family: "Didact Gothic";">The two tribes are now one people, and no enmity is borne between them. </span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span> The strangest thing about Nilkka Senggu is the ruler of the city. The ruler is called the Metaphrast, and is chosen every eight years. The Metaphrast receives his orders from the true ruler of the the city-state, a huge black obelisk called the Testate. The Testate is intelligent, telepathic, and inscribed over its entire surface in an unknown language. It is constructed from a type of stone unknown to the world of Antediluvia, black in color, but with an iridescent finish that shimmers in the light. The Testate chooses for itself a speaker, the Metaphrast, and communicates through this person. Although it can speak aloud, it speaks in what is likely the same unknown language of the inscriptions that cover its surface. The Metaphrast is telepathically and empathically linked with the Testate, and he can innately understand what the obelisk intends, needs, and wants, and can articulate these thoughts to the citizenry.</span><br /></span></div><div style="text-align: justify;"><span><span style="font-family: Didact Gothic;"><span> After serving eight years, the Metaphrast will die. The obelisk, in order to maintain the link to the speaker, drains the life force of the character. Over the eight years the Metaphrast serves, he will age at a highly accelerated rate, and by the end of this time, he will appear to be ancient and frail. As soon as a new Metaphrast is chosen and the link is severed from the old speaker, he dies, the obelisk no longer sustaining his life.</span><br /></span></span></div><div style="text-align: justify;"><span><span><span style="font-family: Didact Gothic;"><span> Disobedience to the laws the Testate communicates carries various sorts of punishment. Not only does the police force of the city (called Inscriptors) enforce the law, but the Testate can, because its psionic senses are indescribably strong, tell if an act of disobedience is occurring within the city. Depending on the severity of the infraction, the Testate may or may not alert the Metaphrast and the Inscriptors.</span><br /></span></span></span></div><div style="text-align: justify;"><span><span><span style="font-family: Didact Gothic;"> The obelisk itself is usually located in the city square, which lies in the center of Nilkka Senggu. It floats about a yard from the ground and is able to <i>teleport</i> with no chance of error to any location within the city walls, whenever it pleases, in an instant. Anyone that has tried to damage or attack the Testate has found themselves confronted with crushing psionic power, and are usually driven mad by contact with the mind of the obelisk. </span><br /></span></span></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-49106909953790523332024-02-25T06:43:00.000-08:002024-02-25T06:43:37.694-08:00Antediluvia: Alignment<div style="text-align: justify;"><span style="font-family: Didact Gothic;"> Alignment in Antediluvia will be the standard Lawful/Neutral/Chaotic of BECMI. Why? It makes sense for this world. Before the world was destroyed in a flood, humanity as a whole was wicked. Good and evil don't matter as much in this particular world (yet), but law and chaos do. The cosmos is consistently in flux between order and disorder in this world, with the forces of law trying to civilize a wild planet, and the forces of chaos pushing back and desiring no change to the status quo. They aren't philosophies of life, per se, and there's no alignment languages since they're not binding philosophies and most of the time characters aren't acknowledging the world in this way, but the alignments do dictate what side of the fence a given character stands on and what ideas they'll defend. Most of the known world is ruled by chaos in this age, of course. These are not magical forces, but forces of the divine working behind the scenes, on other planes of existence, for control over its development and course.</span></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-29310973581292706622024-02-25T06:29:00.000-08:002024-02-25T06:29:16.804-08:00The Tiny Appendix N of Antediluvia & a Rambling Thought-Post<div style="text-align: justify;"><span style="font-family: "Didact Gothic";">There are a few works that have left their mark on my Antediluvia game world more than anything else. A lot of them are currently a part of AD&D 1E's Appendix N already, but they come into focus more sharply for me with this game world, and I've read them all recently (or re-read them, as the case may be with some). Even though some of the below are post-apocalyptic, they also apply in a waking, birthing world like Antediluvia.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Sterling Lanier's Hiero books</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Jack Vance's Dying Earth stories (these are especially important)</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Classical mythology (Antediluvia was built on the bricks of my old Hellenista campaign)</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Clark Ashton Smith's Zothique stories</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Robert E. Howard's Conan stories</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Edgar Rice Burroughs' Venus and Mars stories, as well as his lost world stories</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Jewish and Muslim folklore of pre-flood Earth, as well as the Bible's accounts</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Various encyclopedias and dictionaries of angels and demons</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span> </span>The current working idea behind Antediluvia is "what if I took the strange cultures Jack Vance liked to outline in Dying Earth, and constructed a sort of pre-Flood Earth with them, leaning into the whole humanity was extremely wicked angle?" And the geography doesn't have to match it at all - parallel world so to speak. I also borrowed the "points of light" idea - the world is mostly unsettled, with self-governing, almost Greek-like city-states, and no nations (yet), just regions that are named. Each city-state has a very distinct and alien culture, none of the likes of which exist today. I'm staying away from the typical "proto-medieval" default of D&D, except where weapons technology is concerned. Magic is Vancian in nature (right down to forcing spells into the mind, and their erasure after being cast). Vancian magic makes a lot more sense now, in the way that D&D manifests it, now that I've re-read half of the stories. However, magic is still going to be a rather dangerous practice (even as it was in Vance's novels with some wizards - they lose their conscience, it seems, in their pursuit of power). The world has two moons, which both happen to be inhabited, unbeknownst to the populace of the world, which is where E.R.B.'s works factor in. Add, then, the heroic tone of R.E.H.'s work, and voila, a mish-mash is born. Weird advanced science could play a role as well, with certain devices perhaps mimicking spells with their operation, or existing magic items.</span></div><div style="text-align: justify;"><span style="font-family: "Didact Gothic";"><span> </span>I'm having fun detailing the world. It's languished as a work in progress for a decade, with no active game going on within it, since I've never thought what I had i</span><span style="font-family: "Didact Gothic";"> </span><span style="font-family: "Didact Gothic";">s something that I'd like to run. But now, however, it's coming together. The kids are almost grown, I moved to Detroit, and began to buy all the products that I can get that I missed out on in my youth. It's a good time to be a DM, and I intend to be again. All the creativity spawned other campaign ideas, like: </span></div><div style="text-align: justify;"><b><span style="font-family: Didact Gothic;"><br /></span></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Dark Appalachia</b> (Appalachia removed from Earth in the early 1900s)</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Dungeonworld</b> (where I take published dungeons and populate an otherwise barren world with them, making them the feature and not the bug)</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Hunters of the Apocalypse </b>(a post-apocalyptic Biblical and Supernatural crossover)</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Weird Science & Sandals</b> (where I lean into a classical Bronze Age world with weird science and advanced technology)</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><b>Gonzo Fantasy and SciFi </b>(where any fantasy idea from any book and any supplement in the rules system I select is fair game to use, even if the DM doesn't own the book)</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">(There may be more to come.)</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span> </span>For Dark Appalachia, Hunters of the Apocalypse and Antediluvia, I'm using BECMI, mostly as-is with Antediluvia, but for Dark Appalachia and it's historical-modern setting will require a few house rules. I may use 2nd Edition for the Weird Science & Sandals campaign, and that would mean OSRIC and 1E materials are in as well, since they're quite compatible, to expand the options classes-wise or elsewhere. </span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span> </span>For the Gonzo Fantasy and SciFi campaign I believe I'll use d20/3E/3.5. I have a ton of works for that system, and with so many varied settings published for that chassis, and oodles of classes, it will make a super-fun anything goes atmosphere. I'll back-convert Pathfinder stuff as well. The power levels are close enough that I don't care which version of the system it comes from, and I'll use 3.5 to adjudicate. Most of the time, it's just the skills and some methods of resolution that are different. It would be mechanically easy to drop a d20 Modern character in beside a Traveller d20 character along with a straight 3.5 sorcerer and a Pathfinder 1E fighter. The feats are mostly self-contained and affect what the character can do without affecting others, and base attack bonuses and saves are largely worked out the same way. Any incompatibilities can be worked through on the fly. The idea for this came from reading Philip Jose Farmer's Dungeon series, where over five novels with multiple writers they develop a fantasy world where people find their way to these kind of planes-like worlds called the Dungeon, and are all from vastly different cultures and worlds and technology levels. It lit me right up.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span> I apologize for the rambling. But you can see my brain is on fire with ideas right now. Now, back to writing.</span><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><br /></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-22906787771804471882024-02-24T23:51:00.000-08:002024-03-04T06:42:26.743-08:00Antediluva: The City-State of Uzuldaroum, the City of Black and White (Overview)<div style="text-align: justify;"><span style="font-family: "Didact Gothic";"> </span><span style="font-family: "Didact Gothic";">In the north of the known world, on the edge of the northern plains of Nushirvan, is a city-state called Uzuldaroum. It exists on a nearly lawless frontier, as none of the land north of the area has been explored, or at least no parties have reported back that have tried. All the trade in the area flows from the south, since the north is a frozen waste, and therefore very few have traveled there. The entire population of the city is albino, with all the telltale signs and symptoms.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span> The leader of this city-state is called the Profligate. He rules with an iron fist by decree, and no one has ever seen his face since he wears a featureless half-white, half-black (split vertically) iron mask in public, and is entirely covered by robes. He oppresses the people under his rule, exacting harsh taxes and harsher penalties. However, crime is nearly nonexistent due to this harsh rule, and thieves' guilds fear operating here. Even someone merely accused of a crime is gathered up by the city-state's guard and never seen again. Oddly, they have no jail or dungeon within the city. No one knows where prisoners are kept, or what is done to them.</span><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span><span> The people of Uzuldaroum are a strange lot, following odd traditions set forth by the Profligate. Only two colors are allowed for clothing, black and white. Exactly half the body must be covered by white, and the other half black. To violate this will invite a visit from the guard, and if the offender does not immediately fix his clothing, he is executed on the spot. The only currency that is exchanged, by order of the Profligate, are live fish. The larger the fish, the more it is worth. Money from outside the city must be exchanged at the gates for live fish if any visitor needs something from within (and before they'll be let in, they must wear half-black and half-white clothing). </span></span>Spies are used extensively by the city guard to maintain order for the Profligate, and they are paid well (in fish) to report violations, even down to the ban on singing. </span></div><div style="text-align: justify;"><span><span><span style="font-family: Didact Gothic;"> The only music allowed to be performed within the walls of Uzuldaroum must be played on a zither. Any melody can be chosen, but the zither must be used, and singing is outlawed under penalty of execution. Another more diabolical custom, which is followed each eve of the New Year in the city, is a time of complete anarchy. All crime is legal from midnight until dawn, and the city guard is given the night off and required not to enforce any laws. This leads to absolute pandemonium in the city as the populace runs wild, and the "celebration" is called Transgression. The only other major "holiday" within the city is held on the summer solstice, and involves the entire population staying inside their homes for 24 full hours, restricting themselves only to eating meals and reading the Profligate's book of laws called <i>The Binding Book of Urging</i>, which contains all the leader's strange laws. This holiday is known to citizens as Lecture.</span><br /></span></span></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-52289207609625711632024-02-18T21:25:00.000-08:002024-03-04T06:42:45.006-08:00Antediluvia: The City-State of Ong, the Great Mirage (Overview)<div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span> </span>Deep within the deserts of Irem and cradled by the mountains called The Horns of Kalam lies a city called Ong. This strange city is home to a people with emerald green skin, hair, and eyes. Their ruler, the Weirdmonger of Ong, keeps their rites and traditions and makes their laws. Even the buildings and streets here are green, with bricks carved of emerald or green jade. Within the great halls of the center city, the people of Ong meet and debate philosophical, scientific, and occult topics. Their histories say the people themselves murdered the god of the city, whose name is now forgotten, and have never again adopted a religion.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"> The people of Ong are cannibals, but not aggressively. Only when animals and crops are scarce will cannibalism become the way the people fend off starvation. Ongites also have no need of sleep, simply resting for an hour each day. It has the same effect of refreshing and energizing them as a 7 or 8 hour night of sleep would have for us. The call to rest goes out each night at the strike of midnight, the city criers stationed atop the tallest buildings singing an ancient haunting paean to the same nameless god the Ongites are said to have murdered in prehistory.</span><br /></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-51975130086198996502024-02-13T19:53:00.000-08:002024-02-13T19:53:10.801-08:00Antediluvia: The Necropolis of Voor (Overview)<div style="text-align: justify;"><span style="font-family: Didact Gothic;"> No one truly knows the extent of the Necropolis of Voor. It has never been fully delved. It began as a mountaintop cemetery for the ancient and now extinct Voori people. As their civilization grew they eventually colonized the sides of the mountain and surrounding hillsides with their dead. When that space ran out, they began to hollow out the mountain itself, creating the Necropolis of Voor, and even moving their living royalty to the very top level of the complex. They dug deep and discovered forgotten things in the depths below, in the places light never touched.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span><span> The Voori found beings in the dark that taught them new sorceries and technology. They were corrupted by their newfound power, turning to the worship of forgotten gods in the blackness beneath the mountain. The beings they uncovered soon became their new masters, and the Voori, over time, degenerated to a primitive state over the course of ages. </span></span>While at first existing as slaves for these new masters, they gradually also became their food source, save for an exceptional handful of individuals given the curse of everlasting life in the form of undeath.</span></div><div style="text-align: justify;"><span><span style="font-family: Didact Gothic;"> All accounts of recent exploration into the Necropolis have fallen far short of success. It is a dangerous, deadly place, and the undead rule its depths. No one has survived to investigate the deepest reaches or to bring back any proof of the continued existence of the unnamed beings that became the rulers of the Voori. However, the upper levels, near the top of the mountain, are thoroughly carved with hieroglyphics depicting these awful creatures. They appear to be humanoid, but with various strange features. </span></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><span><span> </span>Some scholars believe that the creatures depicted in these hieroglyphics are not the masters of which the legend speaks. Instead, they believe them to be demonic servitors summoned by the magics the Voori learned. No one can truly know. The place is inimical to natural life and studying the almost endless walls of glyphs was the very last worry of all the adventurers who have attempted to plumb the mountain's depths.</span><br /></span></div><div style="text-align: justify;"><span><span><span style="font-family: Didact Gothic;"> One group that has had some limited success in Voor are the Necromancers of Naat. They're searching specifically for the ancient knowledge of the Voori people, and of any single group of explorers, they have discovered the most about the secrets of the Necropolis and its former denizens, owing not least to their considerably powerful sorcery and almost endless supply of their own walking dead retinues as protection. However, they've had no success in gaining control of any areas of the mountain complex. As soon as they find a foothold, the Necropolis seems to come alive with activity, and these "colonist" groups are usually never heard from again.</span></span><br /></span></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0tag:blogger.com,1999:blog-5979265354377337887.post-88913516316907952732024-02-12T04:52:00.000-08:002024-02-12T04:52:58.821-08:00HotA Campaign: Power Groups<div style="text-align: justify;"><span style="font-family: Didact Gothic;">In the Hunters of the Apocalypse campaign, factions will be important, adding an element to the struggles that occur in the campaign. The remnants of the angelic and demonic armies had allies, as did the humans. The outline below details just some of these groups.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><u><span style="font-family: Didact Gothic;">Heaven-Aligned Groups</span></u></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Rogue Angels, Shapeshifters & Doppelgangers, Humans, Light Fae, Exorcists, and the occasional supernatural creature.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><b><u><span style="font-family: Didact Gothic;">Hell-Aligned Groups</span></u></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Rogue Demons, some Vampires, Hell Hounds, the Walking Dead, Humans, Night Fae, Necromancers, and various supernatural monsters.</span></div><div style="text-align: justify;"><b><u><span style="font-family: Didact Gothic;"><br /></span></u></b></div><div style="text-align: justify;"><b><u><span style="font-family: Didact Gothic;">Neutral-Aligned Groups</span></u></b></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">Werewolves, Vampires, Revenants, Haunts & Ghosts, Humans, Nature Spirits, and some other supernatural creatures.</span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;"><br /></span></div><div style="text-align: justify;"><span style="font-family: Didact Gothic;">This outline also suggests a change to the Alignment system of BECMI that will be used for this campaign. Instead of the <b>Lawful-Neutral-Chaotic</b> axis, there will be instead a <b>Heaven-Neutral-Hell</b> axis, denoting not an overarching philosophy or outlook on cosmology, but instead simply shows what allegiance each character has in the current situation on the ground on Earth. Characters in any party of hunters/adventurers should have either Neutral alignment, or be dedicated to the same side of the fight, whether that be Heaven or Hell. However, those allegiances are sometimes set aside for the greater good (think Crowley in the <i>Supernatural</i> series).</span></div>HitAdjacentAllyhttp://www.blogger.com/profile/08632582325567098655noreply@blogger.com0