Wednesday, October 30, 2013

Monster Mania

Hordes of monsters!!!
So one of the things I'm doing to prepare for eventually running a Pathfinder game is something I've wanted to do for years, and that's collect all my Pathfinder and compatible monsters, print them out, and collect them into binders.  PF makes this easier, as long as whoever has developed the supplement keeps it to one monster per page, as the main PF books do.  This has led me to print massive stacks of monsters, and collating them is taking a long time, and I'm now 11 binders into the project (read that as "thousands of monster entries"), and when I get everything finally done, it will probably be about 20 binders (we're talking approximately 4" d-ring, so just imagine how many thousands of monsters that really is).  It's a really satisfying thing to do.  Everything is alphabetized as much as possible, and everything is neat.  There's a certain perverse lust in my heart for monsters, as this blog will attest, and it's obvious in my own creations here on the site.  Sometime, when I get an actual camera, I'll have to post a picture of what I've done. 

How do you feel about having a zillion monsters for your games?  For me, it's less that I'll use them, and more the wonder of collecting new and interesting things that spark the imagination. 

Thursday, October 10, 2013

New Monster: Nephiggian Flesh-Ghoul

Nephiggian Flesh-Ghoul
Hit Dice: 3+3
Armor Class: 15
Attacks: 2 claws (1d4), 1 bite (1d6)
Saving Throw: 14
Special:  Hypnotism, charnel odor, cannibalistic fury, see in darkness 120', see perfectly in low light, move silently (in jungle/forest only) 75%, hide in shadows (in jungle/forest only) 75%
Movement: 12
CL/XP: 6/400

The Jungles of Nephigo are dangerous, dark, and teeming with life.  The flesh-ghouls were once men, a cannibal tribe who claimed heads as trophies of war and pillage.  Over time, they became corrupt, ever more ravenous, even eating their own dead.  They now live throughout the Jungles of Nephigo, scuttled away in caves, ruins, or remnants of their old villages, their only culture one of cannibalistic desire and the hunger for the flesh of humans.

The first thing player characters will notice about the Nephiggian flesh-ghoul is its odor, which is repulsive and smells of the recently deceased.  This odor surrounds the flesh-ghoul in a 60 ft. radius and upon breaching this radius, a character must make a saving throw or be nauseated for 1d3 rounds.  If a PC is nauseated by the charnel odor of the flesh-ghoul, he cannot be affected by it for the next 24 hours.

Flesh-ghouls most often begin an attack by attempting to hypnotize their victims, who must be within 30 feet for the ghoul to make an attempt.  They must concentrate for the entire round on the victim to achieve this affect, and their concentration can be broken by taking damage or being disrupted otherwise.  At the end of the round, the victims the ghoul targeted with its ability (a single ghoul can target up to 3 individuals) make a saving throw.  If it is failed, they become fascinated for 1d6 rounds.  The victims of the ghoul's hypnotism need not be paying active attention to the ghoul.  This is considered to be a mind-affecting attack.

Nephiggian flesh-ghouls can also enter a cannibalistic fury once per combat that grants them a +2 to damage for 1d6 rounds.  At the end of their blood-frenzy, they are tired and suffer a -1 to attack.