Sunday, January 28, 2024

Cryptid: Wolfman of Wolfe County, Kentucky

As promised before, due to my love of a specific hillbilly monster-hunting television show, and in preparation for a campaign I'll be running called "Dark Appalachia," is the first monster I've chosen to create, taking the lore from the show and using it to build a creepy cryptid for the aforementioned game. The rules system will be BECMI, strictly by the book, although I may rely on a different method of resolution in forthcoming descriptions than those original boxed sets might (for instance, they rarely call for Ability Checks, and I might write that into a description). But, on to the monster!


WOLFMAN OF WOLFE COUNTY, KY

Armor Class:  5

Hit Dice:  5 (L)

Move:   150' (50')

Attacks:  2 claws/1 bite

Damage:  2d4/2d4/1d10

No. Appearing:  0 (1d2)

Save As:  F5

Morale:  10

Treasure Type:  Nil

Intelligence:  5

Alignment:  Chaotic

XP Value:  175

    Monster Type: Humanoid (Very Rare).

    In Wolfe County, KY, a strange creature has been sighted on more than a few occasions by the folks who live near and in certain wooded areas, often near old, abandoned silver mines in the area.  Appearing 7' tall and approximately 400 lbs., and colored like a coyote with a dark mane down its back, the wolfman looks as if it is some sort of humanoid bear/wolf/ape hybrid.  It does not fear man or gunfire, and often seeks out both.  

    The wolfman is strong enough to leave claw marks in rock, and often leaves traces behind when it climbs a rock face (Climb Walls 80%)  near its lair (caves or old mines are preferred). It will often discard the bones of its prey in these same caves, in piles, since it has a dedicated feeding area. They often hunt coyotes specifically, but have been known to take down a 1,000 lbs. bull.  It often calls through the forest around its territory, a strange call that starts as a howl and ends as a deep roar. They live in mated pairs, and are smart enough to toy with hunters or prey before moving in for the kill, as well as avoid obvious traps.

    In combat, they attack with claws and their bite, both of which deal a fair bit of damage. They will retreat if outmatched, but are quite brave if the odds are even. They can surprise a foe on 1-2 on 1d6.

    Terrain:  Cavern, Woods.

AI-Generated Art


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