So here's an item I've submitted to the OSR Superstar contest that's running out there in OSR land:
Wardingbell
A wardingbell is commonly used by people
with a desire for secrecy, privacy, and protection. Wardingbells appear
much as any other ordinary bell, but do not have a mechanism to cause
the bell to actually ring. Typically they are installed near doors, in
hallways, and on gates, although they have found creative uses among
adventurers who occasionally mount them on poles as a protection while
camping. Wardingbells must remain stationary for 1 hour before they
activate. Anyone not specifically named by the owner of the wardingbell
when it is installed will have difficulty passing through the area it
protects. A wardingbell affects a 20' radius area. Any character
passing through this area must make a saving throw at a -2 penalty. If
the save is successful, the character feels a little strange, but can
pass through the wardingbell's area of effect. If the save is failed,
the character will stop in his tracks, paralyzed. This paralysis lasts
for 1d6x10 minutes. The Referee may decide what effects paralysis has
in his or her game, but it is recommended that the character is frozen
in place, unable to move or act. The character is considered helpless
and may only take mental actions.
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