Saturday, February 3, 2024
Campaign Sketch: Dark Appalachia
Cryptid: Wampus Beast of Pleasants County, WV
Cryptid: Ohio Grassman
Thursday, February 1, 2024
Cryptid: Devil Dog of Logan County, WV
Inspiration taken from S1 E2 of Mountain Monsters.
DEVIL DOG OF LOGAN COUNTY, WV
Armor Class: 6
Hit Dice: 5+3* (S)
Move: 150' (50')
Attacks: 1 bite
Damage: 1d8
No. Appearing: 0 (1d8)
Save As: F3
Morale: 7
Treasure Type: Nil
Intelligence: 3
Alignment: Chaotic
XP Value: 400
Monster Type: Giant Animal (Very Rare).
There have been various encounters with these nocturnal predators over the years, and they occupy the same territory as the legendary Hatfields & McCoys and their inter-clan conflicts. They have 3-toed feet, are 3'-4' tall at the shoulder, weigh between 150-200 lbs., and are five feet in length with white and yellow eyes that appear to glimmer in the dark and no hair on their tail. The devil dog feeds on coyotes exclusively, and strangely, they only drink their blood, and remove and consume their livers.
Females lead their packs, and they keep strict discipline in regards to the order in which the pack feeds. They sleep during the day, and hunt at night. If encountered, running from them means death, as they will give chase and never stop pursuing their prey. Often, they will leave if their gaze is met and they see hardened resolve and not fear. The woods become entirely silent when they are present. Animals seem to fear them innately, almost supernaturally.
Devil dogs can see perfectly at night, as if it were daytime. They have a chilling gaze, and if met (which is the only way to avoid combat with them), the affected character must make a save vs. death ray or be afflicted with dread, causing a -2 to attack, saves, and damage for 1d4+1 rounds. If the character holds the devil dog's gaze and the save is successful, a morale check must be made for the devil dog, and on a failure, it retreats and will not return.
Terrain: Mountain, Woods.
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| Art AI-Generated |
Sunday, January 28, 2024
Cryptid: Wolfman of Wolfe County, Kentucky
As promised before, due to my love of a specific hillbilly monster-hunting television show, and in preparation for a campaign I'll be running called "Dark Appalachia," is the first monster I've chosen to create, taking the lore from the show and using it to build a creepy cryptid for the aforementioned game. The rules system will be BECMI, strictly by the book, although I may rely on a different method of resolution in forthcoming descriptions than those original boxed sets might (for instance, they rarely call for Ability Checks, and I might write that into a description). But, on to the monster!
WOLFMAN OF WOLFE COUNTY, KY
Armor Class: 5
Hit Dice: 5 (L)
Move: 150' (50')
Attacks: 2 claws/1 bite
Damage: 2d4/2d4/1d10
No. Appearing: 0 (1d2)
Save As: F5
Morale: 10
Treasure Type: Nil
Intelligence: 5
Alignment: Chaotic
XP Value: 175
Monster Type: Humanoid (Very Rare).
In Wolfe County, KY, a strange creature has been sighted on more than a few occasions by the folks who live near and in certain wooded areas, often near old, abandoned silver mines in the area. Appearing 7' tall and approximately 400 lbs., and colored like a coyote with a dark mane down its back, the wolfman looks as if it is some sort of humanoid bear/wolf/ape hybrid. It does not fear man or gunfire, and often seeks out both.
The wolfman is strong enough to leave claw marks in rock, and often leaves traces behind when it climbs a rock face (Climb Walls 80%) near its lair (caves or old mines are preferred). It will often discard the bones of its prey in these same caves, in piles, since it has a dedicated feeding area. They often hunt coyotes specifically, but have been known to take down a 1,000 lbs. bull. It often calls through the forest around its territory, a strange call that starts as a howl and ends as a deep roar. They live in mated pairs, and are smart enough to toy with hunters or prey before moving in for the kill, as well as avoid obvious traps.
In combat, they attack with claws and their bite, both of which deal a fair bit of damage. They will retreat if outmatched, but are quite brave if the odds are even. They can surprise a foe on 1-2 on 1d6.
Terrain: Cavern, Woods.
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| AI-Generated Art |
Sunday, January 7, 2024
New Monster: Carnivorous Hamshark
While not one of the monsters I promised in the previous post about a certain hillbilly monster-hunting show, what follows is a writeup for the BECMI D&D rules of a monster my daughter drew a few weeks ago. I liked it so much, plus it made me laugh a little - come on... hamsters are funny. I thought it might fit in a post-apocalyptic setting, after a nuclear death. It reminds me of something that could be found in a Sterling Lanier novel.
CARNIVOROUS HAMSHARK
Armor Class: 7
Hit Dice: 2+2* (M)
Move: 120' (40')
Attacks: 2 claws/1 bite
Damage: 1d4/1d4/1d6+1
No. Appearing: 1d4 (2d8)
Save As: F3
Morale: 8
Treasure Type: Nil
Intelligence: 2
Alignment: Neutral
XP Value: 35
Monster Type: Giant Animal (Rare).
In the millennia since the end of civilization, many mutated creatures have evolved on the planet. The so-called Carnivorous Hamshark is a burrow-dwelling cross between a furry hamster-like rodent and some kind of shark, however improbable this seems. The only thing that points to its shark ancestry are the teeth, which are nearly identical to pre-cataclysm aquatic sharks.
Hamsharks are roughly 5' tall when standing on their hind legs and weigh nearly 400 pounds. Their jaws are incredibly powerful and they are competent hunters. They can track their quarry by smell alone (1 in 6 chance if the prey is within one mile).
When the Carnivorous Hamshark hits with its bite attack, it achieves a very difficult to break hold on its victim. Each round it will stay attached and do automatic bite damage unless the bitten character succeeds on a Strength check. While the Hamshark is attached, only attacks with small or close-quarters weapons like knives can be made against it by the bitten character with no penalty. Medium weapons like long swords or scimitars (one-handed melee weapons larger than a short sword) can be used to attack while bitten, but at a -4 penalty. Large weapons like spears and two-handed swords cannot be used to attack an attached Hamshark.
Terrain: Ruins, Woods.
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| Artwork (c) 2024 Ava Parrish |
Thursday, July 20, 2023
Mountain Monsters: A "Reality" Show for Cryptid Hunters
I subscribe to Max, and since the merger of Warner and Discovery, they've added all the Discovery Plus content. This includes a show I never knew existed, but I am now addicted to, called Mountain Monsters. The premise of the show is that a group of backwoodsmen attempt to encounter or trap (or even kill) cryptids in the Appalachian wilderness. It's such an obviously scripted show (the monsters are never shown, and when they are, it's clearly a CGI embellishment), but it is incredible fun. I look at it as a hillbilly version of Supernatural, the kind of guys that Sam and Dean would make fun of, because they're all gonna die approaching monsters this way.
However, I did have a wonderful idea. I haven't decided if I'll use an OSR ruleset, or Beyond the Supernatural from Palladium, but since each episode has some lore and imagery of each monster, I figured what better opportunity to adapt them for roleplaying! I've always been fond of Appalachian folklore and horror, like Manly Wade Wellman's fiction, from Silver John to his other characters. The down-home aspect of this type of fiction appeals to me, and seems all the more fantastical due to being in a setting I can relate to - I'm from just north of Appalachia myself, lower Northeast Ohio. I loved making my way down through the hills of Ohio on a drive, through forests and farmland.
That's the plan, then. I'll be posting them here, also, as I write them up. The plan is to take each of these critters and stat them out completely. Of course, since the lore on the show is usually paper-thin, I'll have to do a bit of research on each to make sure I'm giving them all the powers and abilities they need to kill player characters. I'll make sure to reference each episode, also.
Please note that this isn't a challenge to any copyright, or an attempt to use the show to improve this blog - I'm just a fan, and I wanted to make some monsters based on what I've seen on the show, and weave these cryptids into the fantastical landscape of Appalachian fantasy stories.
Stay tuned, so to speak. Monsters are coming.




