Tuesday, March 5, 2024
New Monster: Mirage Eater
Monday, February 12, 2024
HotA Campaign: Power Groups
Campaign Sketch (Rough): Hunters of the Apocalypse
Saturday, February 10, 2024
Buying Back My Youth
Friday, February 9, 2024
Cryptid: Werewolf of Webster County, WV
Thursday, February 8, 2024
Cryptid: Yahoo of Nicholas County, WV
Cryptid: Grafton Monster of Taylor County, WV
Tuesday, February 6, 2024
Cryptid: Kentucky Hellhound of Pike County, KY
Monday, February 5, 2024
Cryptid: Mothman of Mason County, WV
Saturday, February 3, 2024
Cryptid: Wampus Beast of Pleasants County, WV
Cryptid: Ohio Grassman
Thursday, February 1, 2024
Cryptid: Devil Dog of Logan County, WV
Inspiration taken from S1 E2 of Mountain Monsters.
DEVIL DOG OF LOGAN COUNTY, WV
Armor Class: 6
Hit Dice: 5+3* (S)
Move: 150' (50')
Attacks: 1 bite
Damage: 1d8
No. Appearing: 0 (1d8)
Save As: F3
Morale: 7
Treasure Type: Nil
Intelligence: 3
Alignment: Chaotic
XP Value: 400
Monster Type: Giant Animal (Very Rare).
There have been various encounters with these nocturnal predators over the years, and they occupy the same territory as the legendary Hatfields & McCoys and their inter-clan conflicts. They have 3-toed feet, are 3'-4' tall at the shoulder, weigh between 150-200 lbs., and are five feet in length with white and yellow eyes that appear to glimmer in the dark and no hair on their tail. The devil dog feeds on coyotes exclusively, and strangely, they only drink their blood, and remove and consume their livers.
Females lead their packs, and they keep strict discipline in regards to the order in which the pack feeds. They sleep during the day, and hunt at night. If encountered, running from them means death, as they will give chase and never stop pursuing their prey. Often, they will leave if their gaze is met and they see hardened resolve and not fear. The woods become entirely silent when they are present. Animals seem to fear them innately, almost supernaturally.
Devil dogs can see perfectly at night, as if it were daytime. They have a chilling gaze, and if met (which is the only way to avoid combat with them), the affected character must make a save vs. death ray or be afflicted with dread, causing a -2 to attack, saves, and damage for 1d4+1 rounds. If the character holds the devil dog's gaze and the save is successful, a morale check must be made for the devil dog, and on a failure, it retreats and will not return.
Terrain: Mountain, Woods.
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| Art AI-Generated |
Sunday, January 28, 2024
Cryptid: Wolfman of Wolfe County, Kentucky
As promised before, due to my love of a specific hillbilly monster-hunting television show, and in preparation for a campaign I'll be running called "Dark Appalachia," is the first monster I've chosen to create, taking the lore from the show and using it to build a creepy cryptid for the aforementioned game. The rules system will be BECMI, strictly by the book, although I may rely on a different method of resolution in forthcoming descriptions than those original boxed sets might (for instance, they rarely call for Ability Checks, and I might write that into a description). But, on to the monster!
WOLFMAN OF WOLFE COUNTY, KY
Armor Class: 5
Hit Dice: 5 (L)
Move: 150' (50')
Attacks: 2 claws/1 bite
Damage: 2d4/2d4/1d10
No. Appearing: 0 (1d2)
Save As: F5
Morale: 10
Treasure Type: Nil
Intelligence: 5
Alignment: Chaotic
XP Value: 175
Monster Type: Humanoid (Very Rare).
In Wolfe County, KY, a strange creature has been sighted on more than a few occasions by the folks who live near and in certain wooded areas, often near old, abandoned silver mines in the area. Appearing 7' tall and approximately 400 lbs., and colored like a coyote with a dark mane down its back, the wolfman looks as if it is some sort of humanoid bear/wolf/ape hybrid. It does not fear man or gunfire, and often seeks out both.
The wolfman is strong enough to leave claw marks in rock, and often leaves traces behind when it climbs a rock face (Climb Walls 80%) near its lair (caves or old mines are preferred). It will often discard the bones of its prey in these same caves, in piles, since it has a dedicated feeding area. They often hunt coyotes specifically, but have been known to take down a 1,000 lbs. bull. It often calls through the forest around its territory, a strange call that starts as a howl and ends as a deep roar. They live in mated pairs, and are smart enough to toy with hunters or prey before moving in for the kill, as well as avoid obvious traps.
In combat, they attack with claws and their bite, both of which deal a fair bit of damage. They will retreat if outmatched, but are quite brave if the odds are even. They can surprise a foe on 1-2 on 1d6.
Terrain: Cavern, Woods.
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| AI-Generated Art |
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