Serpentine Vestments and Garb
Spell Level: Wizard 3
Range: 30 feet
Duration: Special
This spell animates the wizard's robe, cloak, or other clothing, causing the fabric itself to come alive, extend from his body, and attack his enemies. It can be directed against one target per 5 levels of experience. Opponents who fail their saving throws are immediately considered grappled and automatically take 1d6 points of damage. This damage continues at the rate of 1d6 per round for as long as the wizard maintains his hold on the subjects. Treat the animated clothing as if it was the wizard for purposes of grappling. When a target breaks free of the animated clothing, the spell is broken against that character, but others are bound for as long as they remain in the grasp of the wizard. Alternatively, the wizard can choose to throw a grappled victim with this spell, launching them up to 1d3x10 feet away. They take falling damage accordingly.
Unwilling Invasion of Minds
Spell Level: Wizard 5
Range: Up to 1 mile radius
Duration: 1 minute
This spell allows the wizard to telepathically invade the minds of a group of people in an area to impart a message to them all at the same time, so that they all hear it at once. It is not a pleasant experience, causing discomfort and some pain to the listeners as their minds are telepathically linked to the caster for the duration of the spell. If a character hearing the wizard's message does not succeed on a saving throw, he is considered shaken. The spell lasts just one round, but it can cover a wide area, up to a 1 mile radius. All chosen characters within this area will hear the message.
No comments:
Post a Comment