Hit Dice: 3
Armor Class: 13
Attacks: 1 swarm (2d6 + distraction)
Saving Throw: 14
Special: Distraction, half damage from slashing/piercing weapons, automatic damage, cannot be flanked
Movement: 9, Climb 12
Challenge Level/XP: 5/240
In the teeming jungles of the south, fearless adventurers brave worse things than angry simians trying to defend their territory. However, when a horde of monkeys gathers as one to defend themselves or to seek food, they can become a terrifying force to behold, ripping and tearing at their foes in order to devour them.
A monkey swarm must move into an opponent's space to attack them, but they deal automatic damage without need for an attack roll. When a monkey swarm damages an opponent, they are distracted unless they make a successful saving throw. If the save is failed, a character is considered nauseated and suffers a -1 to all attacks, damage, saving throws, and ability checks for 1 round from the distraction. A monkey swarm cannot be flanked or backstabbed, and it suffers only half damage from slashing and piercing weapons.